| DATE |
|
DESCRIPTION |
| May 30, 2008 |
|
Title:
"Project Hand Book and Quality Plan" |
 |
|
This document is the Project Handbook for the 2020 3D Media Project
By Eugenia Fuenmayor and Elena Torres, Barcelona Media. |
|
| May
30, 2008 |
|
Title:
"2020 3D Media Initial IP Strategy Document" |
 |
|
This document describes the way Intellectual Property is handled inside the 2020 3D Media
consortium
By Eugenia Fuenmayor and Elena Torres, Barcelona Media. |
|
| May
30, 2008 |
|
Title:
"Dissemination Stategy" |
 |
|
Initial version of the plan for disseminating the activities and the
generated knowledge and products of the project.
By Santi Fort, Barcelona Media. |
|
| August
22, 2008 |
|
Title:
"Self-assessment Plan" |
 |
|
Quality Management is a Consortium Management task, designed to assure that the project keeps on track and meets the goals.
By Tom Evans and Peter Stansfield, coordinated by Barcelona Media.
|
|
| August
28, 2008 |
|
Title:
"Definition of a new camera architecture" |
 |
|
This document describes the changes needed in the architecture of a regular
professional 2D camera to turn it into a camera that can capture scenes in 2D + depth.
By Klaas Jan Damstra, Grass Valley Netherland |
|
| August
31, 2008 |
|
Title:
"Requirements and definition of new architecture for combining Viper camera with Trifocal Stereo and Structured Light Devicest" |
 |
|
3D Image Capture combining tri-focal stereovision, spatio-temporal structured light and
a cinematographic camera with Z-channel into a unified video-and-depth recording device.
By Ralf Tanger, Fraunhofer HHI and others |
|
| October
21, 2008 |
|
Title:
"Report on magnification errors in the optical path and possible algorithms to create higher resolution out of 2K channels" |
 |
|
Market trends and state-of-the-art
in technology with respect to resolution, frame rates and bit
depth concerning high-end cameras to be designed
By Klaas Jan Damstra, Grass Valley Netherland |
|
| February
25, 2009 |
|
Title:
"Support for multi-view content in metadata
standards and formats" |
 |
|
This document collects the metadata elements required for
the production of multi-source digital cinema content.
By Werner Bailer, JRS and others. |
|
| February
13, 2009 |
|
Title: "A new in-field recording architecture" |
 |
|
Specifycation of the in-field recorder for the need of this project respectively for a general proposed future 3D acquisition approach
By Thomas Brune, DTO |
|
| February
11, 2009 |
|
Title:
"Algorithm to create a higher resolution
demonstrated on PC" |
 |
|
Results of the implementation of the demonstrator of the offset processing
By Klaas Jan Damstra, Grass Valley Netherland |
|
| February
28, 2009 |
|
Title:
"Improved algorithms for 2D-3D image conversion" |
 |
|
2D-3D conversion consists in turning into 3D any 2D
content.
By Philippe Gérard, Doremi. |
|
| February
25, 2009 |
|
Title:
"Image inpainting methods and multi-view image
processing" |
 |
|
Proposal of an image inpainting method adapted to artefact correction in the context of view
synthesis.
By Vicent Caselles, Barcelona Media. |
|
| February
26, 2009 |
|
Title:
"Specification of design and implementation of
automated distribution system." |
 |
|
This document identifies the main requirements and
specifies the software functionality for automated
identification and distribution of content.
By Dave Stringer, Datasat. |
|
| February
28, 2009 |
|
Title:
"Requirements and Standards for Spatialised Audio
play-out" |
 |
|
This document collects the proposal for
a spatial audio format, suitable for distribution which is
independent of the exhibition system.
By Toni Mateos, Barcelona Media. |
|
| June 6 , 2009 |
|
Title:
"Market Analysis, Business Models and Exploitation Planning" |
 |
|
This document gives an overview of the markets and technology involved in 3-D stereoscopic content creation and distribution, and also the business models to support the exhibition of such contents.
By Jordi Alonso , Mediapro. |
|
| May 29 , 2009 |
|
Title:
"New camera architecture design" |
 |
|
This report describes what has been achieved until now with respect to the design and (partly) use of the new camera
architecture in the 2020 3D Media project.
|
|
| October 15 , 2009 |
|
Title:
"Workflow Design and Experimental Testing" |
 |
|
Considerations on the design of a workflow by the experience of the production of a 3D content using multiple different cameras and tools.
|
|
| July 31 , 2009 |
|
Title:
"Content analysis tools for multi-source content" |
 |
|
This document describes the prototype of the multi-view content analysis framework.
|
|
| August 25 , 2009 |
|
Title:
"Prototype recording solution prepared for enhanced resolution application" |
 |
|
This paper describes a first version prototype of a new portable field recorder solution for 3D image capture.
|
|
| August 26 , 2009 |
|
Title:
"Initial Prototype 2K Viper Camera with Satellite Cameras" |
 |
|
Hardware and software components of a trifocal depth capture prototype are described.
|
|
| September 02 , 2009 |
|
Title:
"Initial prototype 2K camera with structured light beamer" |
 |
|
This document describes our initial prototype of a 2K resolution, real-time capable, depth capture method for cinematographic or broadcast use.
|
|
| September 08 , 2009 |
|
Title:
"Immersive/augmented/3D display system v1" |
 |
|
Description of architecture of initial prototype for displaying immersive and 3D images.
|
|
| November 27 , 2009 |
|
Title:
"Prototype (2K) Viper camera with combined satellite/beamer" |
 |
|
Components of a depth capture prototype combining a structured light and a trifocal approach are described.
|
|
| February 28 , 2010 |
|
Title:
"Semantically Driven Workflow System" |
 |
|
This report presents the Semantically Driven Work-flow System prototype as derived from requirements collected, exposed and analysed.
|
|
| February 26 , 2010 |
|
Title:
"Extensions of MPEG-C Part3, MVC and MXF for advanced depth and 3D audio representation" |
 |
|
This document summarizes the metadata specification throughout the workflows covered by 2020 3D Media.
|
|
| February 26 , 2010 |
|
Title:
"Higher resolution algorithm demonstrated on new camera architecture" |
 |
|
A short description and an MPEG video demo on the enhanced resolution demo package.
|
|
| February 26 , 2010 |
|
Title:
"Plug-ins to import depth-enhanced image and auxiliary data" |
 |
|
This deliverable describes an OpenFx plug-in for post-production tools such as Nuke, Mistika and others.
|
|
| February 18 , 2010 |
|
Title:
"Object segmentation and re-detection algorithm for multi-view content v1" |
 |
|
This deliverable describes the prototypes for fulfilling the pre-processing tasks for object redetection.
|
|
| February 26 , 2010 |
|
Title:
"Deconvolution method for audio in real-time" |
 |
|
The research described here focuses on two blind-algorithms for sound deconvolution.
|
|
| February 26 , 2010 |
|
Title:
"Automated distribution systems feeding Cinema and/or public spaces" |
 |
|
The deliverable presents the initial protptype of a digital distribution system which operates on metadata and orders, to transfer the required files to destinations in an efficient and timely manner.
|
|
| March 08 , 2010 |
|
Title:
"Evaluation procedures" |
 |
|
This deliverable presents the evaluation methodologies to be followed in order to gather feedback from professional and end users.
|
|
|
| DATE |
|
DESCRIPTION |
| June 12, 2009 |
|
Title:
"Protocols and standards for data capture" |
 |
|
Outline of a target system where all three 3D techniques (tri-focal, spatio-temporal
structured light and Z-channel acquisition) are unified
By Thomas Brune, DTO |
|
| December
15, 2008 |
|
Title:
"Initial set of test material of 2D-3D image
conversion, set of geometric test patterns for testing
the correctness of 2D-3D conversion" |
 |
|
Technology behind 2D-3D conversion process, that starts by an automatic or semiautomatic
segmentation.
By Philippe Gerard, Doremi |
|
| June 1 , 2009 |
|
Title:
"Emerging Standards for 3D Media" |
 |
|
This report summarizes the current activities in 3D
video standardisation.
By Ralf Tanger, Fraunhofer HHI |
|
| February
27, 2008 |
|
Title:
"Spectator response factors, production, workflow
and technology requirements for stereoscopic and
immersive video" |
 |
|
Foundation of research into Immersive and Stereoscopic
Cinematography, gathering data about and building an
understanding of the audience’s engagement and subjective
perception.
By Eric Martrou, Mediapro and Kurt Vanhoutte, CREW |
|
| March
13, 2009 |
|
Title:
"Surround video polycamera system" |
 |
|
Reports on the 2020 3D media first year development
of a omnidirectional camera system
By Philippe Bekaert, Hasselt University |
|
| March
13, 2009 |
|
Title:
"Demonstrator of framework for the capture,
manipulation, and display of omnidirectional video" |
 |
|
Describes “janus” software framework for the capture,
manipulation and display of omni-directional video
By Philippe Bekaert, Hasselt University |
|
| August 09, 2009 |
|
Title:
"Workflow, Metadata, and Semantic Definitions Report" |
 |
|
The document describes the overall process workflow,related actions, actors and semantic relations.
By Atta Badii, Meng Zhu, David Fuschi, Werner Bailer, Georgia Efthymiopoulou |
|
| December 18, 2009 |
|
Title:
"Demonstrator of 2D-3D image conversion material" |
 |
|
This deliverable presents the improvement obtained in 2D-3D conversion for more complex images.
By Philippe Gérard, Jorge Santos |
|
| September 30, 2009 |
|
Title:
"Project Progress Presentation" |
 |
|
This document describes what has been done for the dissemination of the project during IBC 2009.
By Santi Fort, Jorge Santos |
|
| February 26, 2010 |
|
Title:
"Cinematography of surround video, assuming a passive spectator" |
 |
|
Direct translation of classical cinematographic parameters into immersive media proves to be problematic.
By Kurt Vanhoutte, Eric Joris, Brecht Debackere, Nele Wynants, Jorge Santos |
|
| February 23, 2010 |
|
Title:
"Metadata Representation for 3D Cinema Production" |
 |
|
This document summarizes the metadata specification throughout the workflows covered by 2020 3D Media, their mapping to formats and embedding into containers, where applicable.
By Werner Bailer (JRS), Philippe Bekaert (UoH), Klaas Jan Damstra (GVN), Jan van Rooy (GVN), Stephen Field (DTS), Dave Stringer (Datasat), David Fuschi (UoR), Jorge Santos |
|
| February 26, 2010 |
|
Title:
"Depth enhanced inpainting model and automatic detection of occluded/disoccluded regions" |
 |
|
This deliverable addresses the problem of inpainting depth-enhanced images.
By Pau Gargallo, Alexandre Hervieu, and Vicent Caselles, Jorge Santos |
|
| February 26, 2010 |
|
Title:
"Spatial Audio Playback for Realistic Cinema Environments" |
 |
|
This reports contains a description of the tests at a real environment, in the DTS theatre located near London of the
BM-audio produced technology for encoding and decoding 3D audio soundtracks.
By Pau ArumÃ, Giulio Cengarle, Toni Mateos, Jorge Santos |
|
| DATE |
|
DESCRIPTION |
| May 1, 2009 |
|
Title:
"3D-Audio with CLAM and Blender's Game Engine" |
 |
|
Blender can be used as a 3D scene modeler, editor,
animator, renderer and Game Engine. This paper
describes how it can be linked to a 3D sound plat
form working within the CLAM framework, making
special emphasis on a specic application: the recently launched Yo Frankie! open content game for
the Blender Game Engine. The game was hacked
to interact with CLAM, implementing spatial scene
descriptors transmited over the Open Sound Control
protocol, and allowing to experiment with many different spatialization and acoustic simulation algorithms. Further new applications of this Blender-
CLAM integration are also discussed.
By Natanael Olaiz, Pau Arumí, Toni Mateos and David Garcia, BM |
|
| October16, 2008 |
|
Title:
"Being inside the image. Heightening the sense of presence in a video captured
environment through artistic means: the case of CREW." |
 |
|
This paper explores the use of omni-directional video, a
high impact immersive medium, by a performance group and
multi-disciplinary team of artists and scientists.
By Nele Wynants, Kurt Vanhoutte,
Theatre, Film and Literature Studies,
University of Antwerpen and
Philippe Bekaert , Expertise Centre for Digital Media,
University of Hasselt |
|
| March 23 , 2009 |
|
Title:
"Estimating 3D camera motion for rendering
audio in virtual scenes" |
 |
|
In the production phase of digital cinema content it is
important to allow the director not only to preview the final
rendered scene early in the shooting process, but also to
prehear the 5.1 surround and HRTF-based binaural versions,
thus enabling visual and auditive artistic decisions to be taken
at the shooting stage. In many cases camera tracking data is
not available for all cameras on the set (e.g. handheld ones)
and thus the motion of the camera needs to be estimated. In
this paper we describe an approach for estimation of 3D
camera motion and its use for real-time audio rendering.
By Werner Bailer, JRS, and Pau Arumí, Toni Mateos, Adan Garriga, Jaume Durany, David García, BM.
|
|
| September 12 , 2008 |
|
Title:
"Cognitive immersion " |
 |
|
The goal of this paper is to present our research about the
cognitive processes involved in 3D immersion and present
our research plans about how this type of environment should
be helpful for people with special needs, in particular people
with cerebral paralysis.
By Elena Parra and Raquel Navarro, BM |
|
| June 22 , 2008 |
|
Title:
"Video Enhancement Using Reference Photographs" |
 |
|
Handheld digital video cameras have become increasingly
popular and cheaper in recent years. Even still cameras
offer additional functionality for shooting videos. Unfortunately,
the small form factor of these devices limits the light ensitivity,
and often the the lens and sensor do not allow for satisfactory image
quality. We wish to process a video into a
more aesthetically pleasing version, by borrowing information from
high quality reference photographs of the same scene. Since the
process of taking a photograph is not time-critical, we can afford
a longer exposure for reducing noise, and record more information
to increase resolution.
By Cosmin Ancuti, Tom Haber, Tom Mertens, Philippe Bekaert, Hasselt University |
|
| June 22 , 2008 |
|
Title:
"Eunomia: Toward a Framework for Multi-touch
Information Displays in Public Spaces" |
 |
|
Multi-touch interaction techniques are becoming more
widespread because of new industrial initiatives to make
this hardware available and affordable for the consumer
market. To cope with the diversity in hardware setups and
the lack of knowledge about developing generic multitouch
applications, we created a framework, Eunomia, for
abstracting the hardware from the software and to enable
software developers to easily develop interactive
applications taking advantage of multi-touch interaction.
By Tom Cuypers, Jan Schneider, Johannes Taelman, Kris Luyten, Philippe Bekaert, Hasselt University |
|
| January 1 , 2009 |
|
Title:
"Time-triggered Static Schedulable Data
ows
for Multimedia Systems" |
 |
|
Software-based reactive multimedia computation systems are pervasive today in desktops but also in mobile
and ultra-portable devices. Most such systems oer a callback-based architecture to incorporate specic stream
processing. Article presented at the Electronic Imaging - MultimediaNetworking and Computing conference, in January 2009, in San Jose, California
By Pau Arumí, BM and Xavier Amatriain, Telefonica Research |
|
| September 4 , 2009 |
|
Title:
"Realtime KLT feature point tracking for High Definition video" |
 |
|
Automatic detection and tracking of feature points is an important part of many computer vision methods. A
widely used method is the KLT tracker proposed by Kanade, Lucas and Tomasi. This paper reports work done
on porting the KLT tracker to the GPU, using the CUDA technology by NVIDIA. describing the CUDA port of the point tracker has been accepted as full paper at the Computer Graphics, Computer Vision and Mathematics (GraVisMa) workshop.
By Hannes Fassold, Jakub Rosner, Peter Schallauer and Werner Bailer, JRS |
|
| December 9, 2009 |
|
Title:
"Metadata for Creation and Distribution of Multi-view Video" |
 |
|
This paper reviews
the metadata requirements for multi-view video content and analyze
how well these requirements are covered in existing metadata standards,
both in terms of the coverage of metadata elements and the capabilities
to structurally describe multi-view video content. Workshop on Semantic Multimedia Database Technologies (SeMuDaTe)
By Bailer W., Höffernig M. JRS |
|
| December 9 , 2009 |
|
Title:
"Formal Metadata Semantics for Interoperability in the Audiovisual Media Production Process" |
 |
|
Dierent metadata formats and standards are used in the stages of
the process, containing metadata properties with similar and partly overlapping
semantics, though not fully identical. We attempt to model the
metadata properties used throughout the production process in a format
independent way by creating an ontology that models these properties
and the relations between them.
By Höffernig M., Bailer W, JRS |
|
| December 12 , 2009 |
|
Title:
"How to Align Media Metadata Schemas? Design
and Implementation of the Media Ontology" |
 |
|
Multimedia data is generated, shared, stored and distributed
worldwide at an ever increasing rate. This huge amount of content comes
with metadata represented in different formats which hardly interoperate
although they partially overlap.
By Florian Stegmaier1, Werner Bailer2, Tobias B¨urger3, et al., JRS |
|
| November 2 , 2009 |
|
Title:
"Fast GPU-based KLT feature point tracking
using CUDA" |
 |
|
Automatic selection and tracking of feature points is a basic task
for many CV algorithms (e. g. structure from motion, object tracking) Very popular due to good performance:
KLT algorithm [Kanade, Lucas and Tomasi]
By Florian Stegmaier1, Werner Bailer2, Tobias B¨urger3, et al., JRS |
|
| November 2 , 2009 |
|
Title:
"Comparing Fact Finding Tasks and User Survey for
Evaluating a Video Browsing Tool" |
 |
|
In the multimedia
information retrieval community evaluations following the
Cranfield paradigm (as e.g. used in TRECVID) have been
widely adopted. We have applied two TRECVID style fact
finding approaches (retrieval and question answering tasks)
and a user survey to the evaluation of a video browsing tool.
By Werner Bailer and Herwig Rehatschek, JRS |
|
| December 17 , 2009 |
|
Title:
"A Video Browsing Tool for Content Management in Post-production" |
 |
|
We propose an interactive video browsing tool for supporting content management and selection in postproduction. The approach is based on a process model for multimedia content abstraction. A software framework based on this process model and desktop and Web-based client applications are presented. International Journal of Digital Multimedia Broadcasting, 2010
By Werner Bailer, Wolfgang Weiss, Gert Kienast, Georg Thallinger, and Werner Haas, JRS |
|
| July 14 , 2009 |
|
Title:
"Integrative Workflow-Embedded Support For Process Automation And Management" |
 |
|
This paper presents the on-going research performed in order to integrate process automation and process management support in the context of media production. This has been addressed on the basis of a holistic approach to software engineering applied to media production modelling to ensure design correctness, completeness and effectiveness. European and Mediterranean Conference on Information Systems 2009
By Badii A., Fuschi D., Zhu M., Univ. of Reading |
|
| April 1 , 2010 |
|
Title:
"Migrating from Process Automation to Process
Management Support: a Holistic Approach to
Software Engineering applied to Media
Production" |
 |
|
This paper presents the on-going research
performed in order to migrate from process automation to
process management support in the context of media
production and more specifically 3D cinematographic
immersive and interactive production. Journal of Multimedia
By Badii A., Fuschi D., Zhu M., JRS |
|
|
| NAME |
|
DESCRIPTION |
| 3D Media Cluster |
|
3D Media Cluster is the main umbrella structure embracing related EC funded projects to develop joint strategic goals towards 3D Media in the context of future Internet. www.3dmedia-cluster.eu |
|
| Mobile 3DTV |
|
MOBILE3DTV - Mobile 3DTV Content Delivery Optimization over DVB-H System - is a three-year project partly funded by the European Union 7th RTD Framework Programme in the context of the Information & Communication Technology (ICT) Cooperation Theme and its objective 1.5 Networked Media. The project started on 1st January 2008. The main objective of MOBILE3DTV is to demonstrate the viability of the new technology of mobile 3DTV. The project develops a technology demonstration system for the creation and coding of 3D video content, its delivery over DVB-H and display on a mobile device. http://sp.cs.tut.fi/mobile3dtv/ |
|
| 3D4YOU |
|
The 3D4YOU concept is to establish practical 3D television. The key success factor is 3D content. The project will define a 3D delivery format and a content creation process. Establishing practical 3D television will then be demonstrated by embedding this content creation process into a 3DTV production and delivery chain, including capture, image processing, delivery and then display in the home. http://www.3d4you.eu |
|
| 3D Presence |
|
The 3D Presence project proposes a research and development agenda that is both timely and necessary. It is born from the realization that effective communication and collaboration with geographically dispersed co-workers, partners, and customers requires a natural, comfortable, and easy-to-use experience that utilizes the full bandwidth of non-verbal communication.
http://www.3dpresence.eu/
|
|
| FOCUS K 3D |
|
FOCUS K3D (ICT-2007-214993) is a Coordination Action (CA) of the European Union's 7th Framework Programme which aims at promoting the adoption of best-practices for the use of semantics in 3D content modelling and processing.
The project started on March 2008, and will finish on February 2010 (24 months).
http://www.focusk3d.eu/ |
|
| i3DPost |
|
i3Dpost will improve quality and reduce the cost of high-level media production by applying intelligent technologies to the extraction of structured 3D content models from video. This will enable the increasingly automatic manipulation and re-use of characters, with changes of viewpoint and lighting. The research will advance the state of the art in 3D video production, 3D motion estimation, post-production tools and media semantics. The result will be film quality 3D content in a structured form, with semantic tagging, which can be manipulated in a graphic production pipeline and used across different media platforms.
http://www.i3dpost.eu/ |
|
| 3DPHONE |
|
The project aims to develop technologies and core applications enabling a new level of user experience by developing end-to-end all-3D imaging mobile phone.
http://the3dphone.eu |
|
| MUTED |
|
The MUTED project aims to produce the first 3D TVdisplay capable of supporting multiple mobile viewers simultaneously, and without the need for 3D glasses.
http://www.muted3d.eu |
|